Pin party: eliminate the defender
In this lesson we are at another pin party. A pinned piece is a lousy defender and you are going to take advantage of that.
In these exercises it's all about getting rid of the defender. This way you win material.
To knock out a defender, use one of the techniques you already know: capturing, chasing away or luring away.
- You get rid of the defender by moving a piece to a square that is ‘defended’ by a pinned piece.
- Or you get rid of the main defender, so that only the pinned piece that ‘defends’ remains.
Next, you can take the ‘defended’ piece.
This sounds pretty complicated, but once you have studied the examples you will know how it works.
What do you have to do?
Win material by eliminating a defender. Make use of an existing pin.
The black bishop protects the knight on d5.
White will lure the defender away by attacking it with the pawn (f4-f5).
If the black bishop captures the pawn, the white rook captures the knight.
Black cannot capture the pawn on f5 with the g-pawn, because this pawn is pinned. So that is a bad defender!